In the rules for Damage Types, Physical is noted as a main type of damage and then that the main types of physical are bludgeoning, piercing, and slashing. Spells, special weapons, and environmental dangers can cause many other types of damage. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt. This is of course assuming you used the right weapon to hit your flat-footed target. Many of the druids shape change forms rely on the extra damage. Advancing to stage 3 means probably 5 rounds of damage (ignoring crit fails/successes). All other creatures within 5 feet of it take 1 acid splash damage. When you make an attack and succeed with a natural 20 (the number on the die is 20), or if the result of your attack exceeds the target's AC by 10, you achieve a critical success (also known as a critical hit). 3) Persistent Damage -usually- ends after a minute (p. We'll also assume that persistent damage lasts for 2. Golems are immune to any attack with the nonlethal trait. This design is flawed. 621). OK, so basically you have to reference the condition and that's what creates the effect in the description. Persistent damage comes from effects like acid, being on fire, or many other situations. Source Core Rulebook pg. This means the shield can take 32 points of damage before it is broken. If someone removes the condition before the end of your turn it's entirely possible that you don't take any persistent damage at all. Can apply to any weapon. 545 4. The failure effect reads as. Intensify Vulnerability 9th Your empowered wand surges with ever-more-powerful magic. On a hit, the target takes 2d12 electricity damage. Sudden Bolt does an expected 26 damage if it hits. It just makes sense that undead are immune to bleed damage, just tell players that’s how you’re going to rule it and be consistent. Fatigued. Electric Arc, like Fireball and Wail of the Banshee, requires a single damage roll, which includes the damage bonus from Inspire Courage, but applies that damage (modified based on any saves involved) to either every creature in the spell's area (like. In the end nearly everyone was bleeding and one was dying. The critical bleed effects from weapon specialization help diversify the game. It's not clear whether the order is [Damage 1, Flat check 1, Damage 2, Flat check 2] or [Damage 1, Damage 2, Flat check 1, Flat check 2], but the former just means you have a chance to end the 1st persistent damage right before the. Basically, the rules (of most RPGs, PF2 included) are clearly wrong in this. For example, the Strikes and attack actions you use wielding a sword when its flaming rune is active gain the fire trait, since the rune gives the weapon the ability to deal fire damage. Fighter - 2 Strike - d12 Sword. Since 5e and PF2 are both similar with proficiency, you can also add the CR of the monster to its 5E DCs and AC to get roughly similar results to what PF2 is doing (CR 0 to 1/2 are a bit harder, use level -1 monsters for 0 and. Page 316: In the acid splash cantrip, replace the heightened entries with the following text: "Heightened (3rd) The initial damage increases to 2d6, and the persistent damage increases to 2. The line immediately after the portions you include in your Question sums it up fairly well: Like with your actions, if you and your eidolon are both subject to the same effect that affects your Hit Points, you apply those effects only once (applying the greater effect, if applicable). Source Secrets of Magic pg. You must make a concentration check with a DC equal to 10 + 1/2 the damage that the continuous source last dealt + the level of the spell you’re casting. The weapon deals an additional 1d6 fire damage on a successful Strike. The "persistent damage condition" clearly specifies that they "override" each other for the same damage type. This technically isn't true. The Burn It increase the item's persistent damage by +1, but that's +1 on top of what is the item's base persistent damage. This version provides clarification i. Accessed via macros in the compendium, and if certain settings are enabled, they will be automatically calculated and/or removed when the actor's turn has finished. Source Core Rulebook pg. If your hit point total is negative, but not equal to or greater than your Constitution score, you are unconscious and dying. Persistent damage is best overcome by players helping each other. ago. Undead creatures restore HP while in Harm and take damage while in Heal. Invoke the Elements AG: A great defensive buff. Most skill actions have macros. Aura Junction: More damage! Be sure to take Aura Shaping. Small module to keep track of persistent damage for pathfinder 2E using the effects system. • 2 yr. Exalt Level 11 When you use Iron Command, each enemy within 15 feet of you other than the triggering creature must also either drop prone or take mental damage (the enemy chooses). Each time an item takes damage, reduce any [emphasis added] damage the item takes by its Hardness. Calculate a damage roll as follows. As a 1 action 1 hit free mini magic missile almost every fight, not so bad. The Alchemist’s role in the party most closely resembles a Rogue, providing high damage output and frequently some skill and. Your Level. The 1. The DC is usually the DC of the effect that caused the bleed. The failure effect reads as. 1d4 1d6 1d8 1d10 1d12. 278 4. 325/9. The one difficulty you'll run into is that a bomber alchemist really relies on having two free hands to reduce the action economy required to draw new attacks, and Thaumaturge has one hand permanently locked. You or a living creature adjacent to you regains 1d10 Hit Points. 5) but also do a bit of AoE. You gain no bonuses or added benefits for making attacks using weapons with the nonlethal weapon trait. . I'm going to be starting my first PF2E game next week, and I wanted to make sure I understood how critical hits work. You can reasonably expect to hit two creatures with a 15-foot cone, and Burning Hands cast at 1st level deals. and. Weaknesses. This additional damage is halved if your weapon or unarmed attack is agile. If the bomb. Source Core Rulebook pg. At 16 pick up flying form. A free update to the PDF! r/leagueoflegends. Elemental Resistance (Cold): Fairly common. If you take any damage from a fall, you land prone. The probability of failing a DC 15 flat check is 0. A few bombs that deal a bunch of persistent damage will make a big difference in encounters against small numbers of powerful foes. Prone. When a creature under the effects of scarlet mist takes persistent bleed damage from the toxin, creatures within 5 feet take the splash damage. If you have resistance to a type of damage, each time you take that type of damage, you reduce the amount of damage you take by the listed amount (to a minimum of 0 damage). 6. On a critical success, the target also takes 1 persistent acid damage. Depending on your choices, your Inventor can be some combination of Defender, Scholar, Scout, and Striker. They can end the condition by succeeding at a DC 15 flat check. Source Core Rulebook pg. While affected by persistent damage, at the end of your turn you take the specified amount and type of damage, after which you can attempt a DC 20 flat. Fungal Infestation H: Plant poisonous fungal growths in a creature. 453. conditionitems. Calculated Splash does not affect the Bomb Coagulator Alembic because the feat’s effect takes place when you throw the bomb, but don’t. At least I can easily jump from 1,5 meters, but have no chance of jumping to 0,75 meters. Go to the character sheet, edit the item you want to add this to (probably the Exploit Vulnerability class feature), go to the Rules tab. Applying alchemical poisons uses Interact. . OP, the general rule about doubling damage gives you the option between whether you want to double the final result, or you want to roll double the. The Build - Free Archetype. “. 458 4. Price 5,000 gp. I'd say in general, the bottled lightning would contribute more in combat for this party even assuming the rogue is the only martial to. If you take any damage from a fall, you land prone. 519 4. The fire damage is a separate instance and will benefit from the fire weakness. An Add-on Module for Foundry Virtual Tabletop. Acid and electricity are somewhere in the middle ground. Core Rulebook (452)Falling. Force damage comes from pure magical energy and can damage ethereal creatures, such as ghosts. Persistent damage comes from effects like acid, being on fire, or many other situations. Overriding conditions is a clearly defined term. \$\endgroup\$ – It's a condition whose value is set by the amount of persistent damage dealt. Swashbuckler Details Swashbuckler Feats Swashbuckler Kits Swashbuckler Sample Builds Styles. Make a ranged Strike. Some monk stances allow you to make special unarmed attacks while in those stances. A zombified creature is a mindless, rotting corpse that attacks everything it perceives. Melee [one-action] glaive +15 (deadly 1d8, evil, forceful, magical, reach 10 feet), Damage 1d8+7 slashing plus 2d6 evil and infernal wound Melee. After you take persistent damage, roll a DC 15 flat check to see if you recover from the persistent damage. The shield has Hardness 8, HP 64, and BT 32. Step 2: Determine the Damage Type. Cutting Insult Spell 2. The wizard is only "easier" to stop bleeding if the bleeding knocked him to 0 and dying and not the barbarian. The basic question is: for monster strikes that deal persistent damage, does that damage (or the number of dice) double on a critical hit? Initially I thought yes, because critical hits double all damage, and the only exception given is (quite reasonably) for effect that only trigger on a crit. Spell 2. Tendrils of darkness curl out from your fingertips and race through the air. An armored opponent might have level + 1 or 2 AC but a mage might have level - 1 or 2 AC but level + 1 or 2 in its DCs. This module is discontinued as of Foundry v10 and PF2e 4. While there is an exception, it's specific to persistent damage, and even that has a carve-out for GM adjudication: Usually, if an effect negates the initial damage, it also negates the persistent damage, such as with a slashing weapon that also deals persistent bleed damage because it cut you. Whenever you would take that type of damage, increase the damage you take by the value of the weakness. Source Core Rulebook pg. The result of your Medicine check determines how many Hit Points the target regains. Author: jaypeedaylee Project Source: Project URL Versions 0. So, you can't apply that before the item is even created. It’s possible to have resistance to all damage. If the target recovers from being sickened, the. The problem was persistent damage. Let's compare with another level 2 spell, Acid Arrow: Acid Arrow has 2x the range. 6. If they fail, they progress to stage 2 and take the stage 2 damage. Spell 1. Access Second-mark members of the Firebrands have access to this spell. You can't apply the conditional bonus first because that bonus is on top of whatever is the item's persistent damage already. So whether a creature takes damage or restores HP is determined by their living/undead status and the corresponding spell. ago. 6. You have used alchemy to create life, a simple creature formed from alchemical materials, reagents, and a bit of your own blood. 6. Delay [free-action] Trigger Your turn begins. RuleElement. (2d6 persistent damage) with 6:Champion’s Reaction. Other option is getting hitted while dying. Critical Success The creature is unaffected. This alchemical familiar appears to be a small creature of flesh and blood, though it might have some unusual or distinguishing aspects depending on your creative process. 0 Persistent damage is a condition that causes damage to recur beyond the original effect. Aligned Damage. This would make it reliably fill the control niche. The difference between basic and nonbasic saves is just the effects of the degrees of success. If the person is hit with poison, they make a save immediately. We start out slow and work our way up. No stacking in 2e. 451 4. If you have an ideas on things I can do to improve tracking fast healing. You can't use exploration activities performed while traveling, such as those listed . In 1e, there were multiple ways to add +1 damage per die to your spells, but the equivalents in 2e are +1 per spell level, which is much less damage. If you miss, the target and all creatures within 5 feet take only 1. You splash a glob of acid that splatters your target and nearby creatures. If an entry lists multiple types (such as “cold and water”), either type of spell can affect the golem. Guard Dog. You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately, quickly moving damaging substances away from your body. I wanted to group the basic actions based on often they will be used in combat. Another one is that injury poisons have to deal damage to expose someone to the affliction (in other words, shield block, resistance and temp hp could ruin an exposure) 6. And unlike the other damage types, poison didn't have a feat to get past resistance for years. (Dire Weasel) Automate persistent damage for Accursed Touch, Core Cannon, and Vicious Fangs (Supe) Automate insider training kingdom feat 5. Skills, you get more skill increases and more skill feats than anyone. But yes, it is powerful. 452). I would also say that the bonus applies only once to the main target since the Spalsh rukes tell you to add all damage. Sneak attack damage can be dealt more than once per turn and doubles on a crit. 0. Sticky bomb adds the splash damage of the bomb to the persistent damage. Settings Extender: Needed for other modules. 16. Any time you have multiples of a Status (Persistent Damage Included) you only apply the stronger value. You notably need to be in a “non-trivial” combat encounter, so you can’t go pick a fight with a bag of rats to get. The "massive damage rule" (not sure what is called in PF2) makes targets die instantly if a single's hit damage doubles their maximum HP. This would make it in line with save spells and would balance the less chance of hitting with more reliable damage. While the Anti-paladin reaction is conceptually cool, no d20 character can afford to sacrifice HP on a regular basis for ordinary circumstances. At the end of round 1, the boss has 30% to get rid of any persistent damage. I know, this was not the case in the initial PF, but I cannot find the "precision does not double" on the PF 2E rules. These attacks are summarized here. When the stage 1 duration runs out, they make another Fort save. Throw in a rogue dedication for far throw/strong arm and you have pretty good range in a thrown weapon. The flat check to remove persistent damage from effects that coat your skin (such as most persistent acid damage) is reduced to 5, and you gain a +2 status. Bulk L. Implement's Empowerment 100% applies to bomb damage, and as previously mentioned, Bombs are Strikes, and Splash is part of Strikes. conditionitems. 550 4. In other words: if he had Drained 1 for 1 minute but received Drain 2 for 1 round he would suffer the effects of Drain 2 for 1 round and when that expires he goes back to 1. Deal 7d12 damage on an enemy failed reflex save (average 45. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. Hello. In addition to traps, adventurers may stumble into other types of hazards, including. Then a look at ways characters can get persistent damage. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. Core Rulebook (452) Falling. This module is discontinued as of Foundry v10 and PF2e 4. 097543688400942 pounds per cubic inch. We also found this makes poison particularly problematic for dying characters. ”. Small module to keep track of persistent damage for pathfinder 2E using the effects system. Such an entity is extremely powerful but unable to interact with the outside world on its own. 0. At 3rd level, and every 2 levels thereafter, increase the healing by 1d10. Source Core Rulebook pg. The target takes 2d6 persistent bleed damage and must attempt a Will save. Worse range, damage type and damage than EA; Ray of Frost: Damage similar to Produce Flame, but the best range of. Specifically, I wanted to lay things out in a more organized way and remove stuff that isn't as important for players. With the expected +4 ability modifier, Electric Loop deals 1d4+4 (avg. This permanently changes your initiative to the new. Taking all three actions is a (. 0. These creatures take only minimum damage (typically 3 damage. The acid/fire/toxins/etc simply don't make the transition to the other plane. Special If you have this feat, the circumstance bonus to Fortitude saves and Fortitude DC granted by Cobra Stance increases from +1 to +2. Add support for null category in homebrew damage types; Support dragdrop of inline @damage persistent damage; Add melee/ranged and damage type to elemental blast roll options; Include a "healing" domain for healing spells; Prominently display spell details alongside descriptions; Add "Refresh from Compendium" button to sheets of owned itemsSo now we fall back to the general rule. Advancing to stage 3 means probably 5 rounds of damage (ignoring crit fails/successes). Not critical. Source Secrets of Magic pg. Critical Failure You take double the listed damage from the effect. Both spells "target [] all living and undead creatures in the burst" with the 3-action version. Round 1: You cast Acid Arrow and Enervation on the boss. KryztalKitsune37 • 5 yr. Instead of Fireball use Fusioned Chain Lightning to make that fire damage more party friendly. You can't use actions with the concentrate trait unless they also have the rage trait. As a GM, I would rule against it (except grim tendrils initial damage), but both are good spells in their own right and would be excellent choices when using the feat, if allowed. For poison, it's a bit unclear due to the duration, but rolling it on the turn of the monster delivering it avoids the (very bad) cases of rolling poison twice in a row. Treat falls longer. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. AffanTorla. Atleast those have their own traits. If that damage is doubled due to a crit, then the condition is set to the new amount, as explicitly provided for in the acid bomb example on p. Blessed Ampoule(ilvl 4, clvl 8) is another damage type shifter, though only to good damage. 0 Persistent damage is a condition that causes damage to recur beyond the original effect. Your careful shot against an unsuspecting opponent pierces a vital artery or organ. 0. 0. After you take the damage, you can attempt the flat check to end the persistent damage. The title of a cantrip's stat block says “Cantrip” instead of “Spell. You can Seek while raging. Each living creature within 15 feet takes 3d6. You must satisfy any prerequisites before taking the feat. Source Core Rulebook pg. Ran into a creature that did 2d4 persistent fire damage. 621). You take a –1 penalty to AC. I don't think Paizo is trying to nerf cantrip damage, because look at the new Needle Darts spell from Rage of Elements (1st pic is the spell, 2nd pic is its damage graph): 3d4 piercing damage, 60' range, and does persistent bleed damage on a crit. Ambient bright light (like sunlight) drowns out your artificial illumination and prevents you from using Chromotherapy. Force damage is pretty frequent now too, somewhere above acid and electric but not as often as fire. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). Class Features. The stab of a spear deals piercing damage. Failure The target takes full initial and persistent damage, and the target. This ups it's utility as well. You and your party have almost certainly lost hit points, spent Focus Points, and maybe even taken some damage to your gear. 0. When you get it, you should have calculated splash and 19 INT, so bombs do an extra 4 persistent damage. 343. Small module to keep track of persistent damage for pathfinder 2E using the effects system. Encountering a stacking persistent bleed at 3rd level on an elven fighter was brutal feeling when I first started playing. Now the rogue critically hits the enemy, does Xd4 whip damage, then + Xd6 precision damage (sneak attack), + 1d6 flame damage, + 1d10 persistent flame damage, + 1d8 poison damage nonlethal simply states that the attack does non lethal damage and knocks an enemy out. Make a spell attack. Persistent damage comes from effects like acid, being on fire, or many other situations. As long as it makes sense, it takes two actions and gives the victim an immediate check to end it. This module puts the buttons to roll Damage and Critical right on the chat card for a Strike to. As such, it has no effect on nonliving creatures or living creatures that don’t need blood to live. Failure You take the full damage listed from the effect. If you critically succeed at a Strike, your attack deals double damage. The persistent damage can't be staunched until the poison's effects end. You must succeed at two consecutive saves to reduce a virulent affliction’s stage by 1. Also, weakness and resistance apply to every tick off persistent damage. You take persistent damage at the end of your turn. You may also want to use a Staff later on, in. This volunteer-developed project brings the Pathfinder Second Edition ruleset to Foundry Virtual Tabletop. Calculate, graph, and compare different. 95. You curse the target, punishing it for having the audacity to spill your blood. 2. Persistent or otherwise. So I'm not sure of the swarm you are running specifically, but there are definitely some common-sense rules in place. Failure: The target takes full initial and persistent damage, and the target is sickened 1. Attempt a counteract check against the target. Even in the gamemastery guide they have a section that states “if you encounter a problem that doesn’t have a rule, make it up on the fly. Each poison’s stat block includes the Price and features for a single dose. You do not double the damage from your ability. 5 10 15 20 0 10 20 30 40 50 60. It is likely that Paizo didn't include an alteration of size in the Split rules because there's not much upside to their being one (since there's no adjustments to attack bonus or AC or the like), but there is a bit of a downside when not dealing with a VTT scenario because Paizo does. Petrified. 453 4. Nettah : Sep 23, 2018, 02:29 pm: 1 person marked this as a favorite. When you drink a <i>healing potion</i>, you regain the listed number of Hit Points. 5 rounds on average, according to comment from asker. 1) Bleed is a kind of Persistent Damage (p. There is some rudimentary fast healing and regeneration support, but its not complete. The perioud of post-combat recovery will likely be at least 10 minutes long, so if you have any 1-minute buffs running like Bless, they’re going to expire. 459 4. The target's immunity to precision damage would prevent them from taking damage from sneak attack. Spiteful Rake is cool and could serve as a fun option when Spellstrike isn't recharged, but it won't compare for action economy with Spellstrike and you can't readily rely on critical hits most of the time. • 1 yr. An Add-on Module for Foundry Virtual Tabletop. However you build your 2e Alchemist, be sure to cackle like Dr. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. On a critical hit, the target also takes 1d4 persistent acid damage per 3 levels of the zombie. Poison doses are typically kept in a vial or some other type of safe and secure container. You did cast a spell It did deal damage. Likewise Piercing gets resisted the most at 167 (and the most of any damage type), followed by Slashing at 158 and finally bludgeoning at 144. If the last. I'm not as sure on this, but the precision damage rules stacks it as the same damage pool, so. 451 4. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. The fire deals 4d8 fire damage and 2d6 persistent fire damage to the creature, which must attempt a Fortitude save. Persistent damage is a condition that causes damage to recur beyond the original effect. A cantrip is a special type of spell that's weaker than other spells but can be used with greater freedom and flexibility. There are exceptions to this, but they're pretty. From level 1 it immediately offers access to a complex shapeshifting mechanic, allowing you to adopt a new form to suit nearly any situation. QuickenedThere's also positive, negative, good, evil, law, and chaos. Persistent damage comes from effects like acid or burning and appears as “X persistent [type] damage,” where the “X” is the amount of damage dealt and “ [type]” is the. And ANY magic tradition can cast it Remaster / ORC / OGL Wounding rune: When you hit a creature with a wounding weapon, you deal an extra 1d6 persistent bleed damage. Critical Success Your dying value is reduced by 2. The reality. Like normal damage, it can. You snap your shield in place to ward off a blow. 963. It's definitely a strong way of doing persistent damage, I'm just partial to alchemists I suppose :p Could aways just combine all three. What are the basic rules for falling and suffering falling damage in Pathfinder 2nd edition? When can you use the Grab an Edge action?This video is sponsored. Persistent Lodestone(ilvl 7, clvl 14) is a way to give you a single reload off of a relaod 1 firearm as a free action without need for extra hands. Saving Throw Will; Duration 1 minute. Your character's expertise in a skill comes from several sources. When you do it creates an effect in the chat window that can be dragged onto the target. Immunities, Resistances, and Weaknesses. 584 4. Damage: Incredible cold-80º F or colder (-62º C or colder) 2 hours: Moderate cold every minute: Extreme cold-79º F to -21º F (-61º C to -29º C). Falling Source Core Rulebook pg. What is it about damage spells in pathfinder 2e that's considered 'weak'? Asked 3 years, 1 month ago Modified 17 days ago Viewed 14k times 16 I've read. You channel negative energy to harm the living or heal the undead. You deal 2d4 negative damage and 1 persistent bleed damage to living creatures in the line. Persistent damage is definitely a problem, but reducing the DC to end it from 15 to 10 still leaves a very high chance that your friend is going to continue burning/melting/bleeding, so spending a feat and two Actions to maybe help is hard to justify. So on any. Persistent Damage. Highest resistance applies per damage type. 46. If the target is a willing undead creature, you restore that amount of Hit Points. General Hazards Adventure-Specific Hazards Weather Hazards. This module is intended to hold a few features for the foundry vtt pf2e system that could well have been separate modules and may well be eaten by the system at some point. 1. All in My Head: This gives a reaction to turn damage into mental and non lethal. Charged Javelin: From Cleric, Same damage as a cantrip, but also buffs you with +1 status on the attack if you are using a metal weapon while the creature is taking persistent damage. Realistically, if your bones, tendons and muscles are strong enough to propel you to X feet in the air, they are definetely strong enough to absorb the shock of falling from X. If they succeed it goes away, if they fail it stays. Alchemist. I think birds are fantastic for ranged attack archers who can hand out persistent bleed and dazzled fairly easily. Alchemical poisons are potent toxins distilled or extracted from natural sources and made either stronger or easier to administer. For poison, it's a bit unclear due to the duration, but rolling it on the turn of the monster delivering it avoids the (very bad) cases of rolling poison twice in a. Afflictions with the virulent trait are harder to remove. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. Ex. Source Core Rulebook pg. The rest of your turn doesn’t happen yet. Spell 2. Basic saves halve damage (including persistent damage) on a success and double damage (inclusive) on a critical failure because basic saves say they do that, e. I personally apply hardness only once. Interpretation 2: The weapon is causing the bleed damage, therefore the bleed damage is affected by the weapons material. On a critical success, the target also takes 1 persistent acid damage. In the rules for Damage Types, Physical is noted as a main type of damage and then that the main types of physical are bludgeoning, piercing, and slashing. You morph your body based on your training, choosing one of the following effects based on your wild order feats. Are you tired of taking Emotional Damage while forgetting to deal emotional damage to your players? Well worry no more! This Module, PF2E Persistent Damage,. Even though monsters also have different hp, so needing to do comparable damage to a whole different game is fool math. Bleed damage ends automatically if you’re healed to your full Hit Points. If an attack hits a lvl 1 wizard and a lvl 20 barbarian for 8 damage + 1d6 persistent bleed then healing them from that is nearly exactly the same amount of HP. Take 4 persistent fire damage then - PLUS 15 per tick thanks to weakness!" Yeah, it's kind of high, although you can use more actions for more rolls. Spells which deal persistent damage like Acid Arrow are a great choice, as are spells which can repeatedly deal damage like Flaming Sphere, and you can repeatedly apply Forcible Enemy by casting cantrips to renew the effect and keep the Vulnerability in place at minimal cost.